ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
Por um escritor misterioso
Last updated 19 fevereiro 2025
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://cdn.eteknix.com/wp-content/uploads/2015/03/directx_12_logo.jpg)
Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and DispatchIndirect commands. The company says that this solution will bring 'major performance improvements to the already incredible performance that DX12 can achieve'. ExecuteIndirect is said to perform multiple draws with a single API call, and gives the ability to both the CPU and the GPU to control draw calls, as well as change bindings between draw calls. Principal Development Lead for Direct3D and DXGI at Microsoft, Max McMullen, has demoed the new feature at GDC with
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://cdn.wccftech.com/wp-content/uploads/2015/04/directx-12-windows-amd-intel-nvidia-qualcomm-640x353.jpg)
AMD Details Upcoming DX12 Features And Their Benefits - Async Shaders And Multi-Threaded Command Buffer Recording
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://docs.nvidia.com/nsight-graphics/_images/api_inspector_vulkan_raster.01.png)
User Guide — NsightGraphics 2023.4 documentation
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://gamingbolt.com/wp-content/uploads/2015/03/dx12-features-xbox-one-pc-mobile-29.jpg)
DirectX 12 Analysis: New Rendering Features, ExecuteIndirect & Performance Comparisons
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://image.slidesharecdn.com/efficient-rendering-with-directx-12-on-intel-graphics-150429123119-conversion-gate01/85/efficient-rendering-with-directx-12-on-intel-graphics-6-320.jpg?cb=1668721626)
Efficient Rendering with DirectX* 12 on Intel® Graphics
Efficient Rendering With DirectX 12 On Intel Graphics PDF, PDF, Graphics Processing Unit
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://gpuopen.com/wp-content/uploads/2023/03/featured-unrealengine_perfguide.jpg)
RDNA Performance Guide - AMD GPUOpen
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://devblogs.microsoft.com/directx/wp-content/uploads/sites/42/2023/06/BroadcastingLaunchNode.png)
D3D12 Work Graphs Preview - DirectX Developer Blog
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://cdn.eteknix.com/wp-content/uploads/2015/03/directx_12_logo.jpg)
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://www.bleepstatic.com/images/news/u/1109292/October%202019/MeshShaderPipeline.png)
Windows 10 Build 19013 Out With New DirectX 12 Features for Insiders
Diary of a Graphics Programmer: 2018
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://devblogs.microsoft.com/wp-content/uploads/sites/42/2019/03/1070.Ashes12.png)
DirectX 12 - Looking back at GDC 2015 and a year of amazing progress - DirectX Developer Blog
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://gpuopen.com/docs_images/rdna3-perfguide/rdna3-perfguide-html-_images-perf_guide_1.jpg)
RDNA Performance Guide - AMD GPUOpen
![ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage](https://devblogs.microsoft.com/wp-content/uploads/sites/42/2019/03/2055.resourcebindingpic.png)
Windows 10 and DirectX 12 released! - DirectX Developer Blog
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