9.2 Serious games and gamification – Teaching in a Digital Age

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Last updated 19 janeiro 2025
9.2 Serious games and gamification – Teaching in a Digital Age
9.2 Serious games and gamification – Teaching in a Digital Age
14.6 An institutional strategy for teaching in a digital age – Teaching in a Digital Age: Third Edition – General
9.2 Serious games and gamification – Teaching in a Digital Age
Augmented Reality Games II
9.2 Serious games and gamification – Teaching in a Digital Age
How Fun Overcame Fear: The Gamification of a Graduate-Level Statistics Course - Mai P. Trinh, Robert J. Chico, Rachel M. Reed, 2023
9.2 Serious games and gamification – Teaching in a Digital Age
10.9 Security and privacy – Teaching in a Digital Age: Third Edition – General
9.2 Serious games and gamification – Teaching in a Digital Age
Standardised effect sizes of the effectiveness of serious games on
9.2 Serious games and gamification – Teaching in a Digital Age
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9.2 Serious games and gamification – Teaching in a Digital Age
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9.2 Serious games and gamification – Teaching in a Digital Age
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9.2 Serious games and gamification – Teaching in a Digital Age
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9.2 Serious games and gamification – Teaching in a Digital Age
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