Sony patents method for “significant improvement of ray tracing speed”

Por um escritor misterioso
Last updated 15 julho 2024
Sony patents method for “significant improvement of ray tracing speed”
Special hardware units handle ray traversal, freeing up the GPU shaders.
Sony patents method for “significant improvement of ray tracing speed”
PlayStation Studios, OT35, Phase Two Sony - OT, Page 292
Sony patents method for “significant improvement of ray tracing speed”
Tom Henderson] PS5 Pro specs and release window details (codenamed Trinity, 30WGPs, 18000mts memory speed, November 2024 target) Rumor - Sony, Page 58
Sony patents method for “significant improvement of ray tracing speed”
Tom Henderson] PS5 Pro specs and release window details (codenamed Trinity, 30WGPs, 18000mts memory speed, November 2024 target) Rumor - Sony, Page 58
Sony patents method for “significant improvement of ray tracing speed”
PS5 Pro codenamed 'PROJECT TRINITY' details and release date, Page 2
Sony patents method for “significant improvement of ray tracing speed”
Gaming Ars Technica
Sony patents method for “significant improvement of ray tracing speed”
Ars Technica
Sony patents method for “significant improvement of ray tracing speed”
Hardware - so the PS5 Pro is confirmed right?, Page 2
Sony patents method for “significant improvement of ray tracing speed”
Sony patents method for “significant improvement of ray tracing speed”
Sony patents method for “significant improvement of ray tracing speed”
Gaming Ars Technica
Sony patents method for “significant improvement of ray tracing speed”
PS5 Pro codenamed 'PROJECT TRINITY' details and release date, Page 2

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