Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains
Por um escritor misterioso
Last updated 12 fevereiro 2025
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://external-preview.redd.it/pqEyNX414uQEPPpg1mc-V-0tiS9HeaojttVhWRFMHoc.png?width=640&crop=smart&format=pjpg&auto=webp&s=1cd07bd7004b2e824c856a9d0c13a631d2ac1c0a)
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://i.ytimg.com/vi/8ycgJbQegAo/mqdefault.jpg)
Third Person Camera Movement Script - Unity Forum
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://i.redd.it/sjsajuzjpc761.jpg)
Removing 3rd person camera perspective from cutscenes will benefit Cyberpunk 2077 from gameplay and story-telling perspectives lamo : r/cyberpunkgame
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://i.ytimg.com/vi/uZMmhHi4vUo/maxresdefault.jpg)
Visual Scripting Basic Third Person Rotate Character follow Camera Angle - Part 3
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://i.redd.it/jz30payjpc761.jpg)
Removing 3rd person camera perspective from cutscenes will benefit Cyberpunk 2077 from gameplay and story-telling perspectives lamo : r/cyberpunkgame
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/4/1/f416844007287cb2376a8f78f8a9146aac44d0c9.png)
3rd person Camera goes inside default mannequin when scaling down the size - Cinematics & Media - Epic Developer Community Forums
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://external-preview.redd.it/NB4M5_KNgYmm4t9VWgnd-XBkX2xSkcm6nxgEzqR-Wa8.png?format=pjpg&auto=webp&s=c46b357ef8c63161f39c351d9c2ec1aa68219c94)
Thanks to the 3rd person view mod, you can see that V's sleeping animation has finally been perfected : r/cyberpunkgame
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://i.ytimg.com/vi/WPKwfJfG54Y/hqdefault.jpg)
3rd Person Mod (Improved) Cyberpunk 2077
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://i.ytimg.com/vi/lMuinhr0SXU/maxresdefault.jpg)
How to Switch between Third Person and First Person in Unreal Engine 5 - In 3 mins!
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://faramira.com/wp-content/uploads/2020/06/FeatureImage.jpg)
A Configurable Third-Person Camera in Unity - Faramira
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://docs.unity3d.com/Packages/com.unity.cinemachine@2.8/manual/images/CinemachineRigGameViewExample.png)
3rd Person Follow, Cinemachine
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://i.redd.it/87pkgiyjpc761.jpg)
Removing 3rd person camera perspective from cutscenes will benefit Cyberpunk 2077 from gameplay and story-telling perspectives lamo : r/cyberpunkgame
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://i.ytimg.com/vi/LbDQHv9z-F0/hqdefault.jpg)
Third Person Camera Shifting Upon Animation - Unity Forum
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://i.redd.it/n27umbyjpc761.jpg)
Removing 3rd person camera perspective from cutscenes will benefit Cyberpunk 2077 from gameplay and story-telling perspectives lamo : r/cyberpunkgame
![Exploring a third person animation set on patch 1.5 with a third person camera mod. It looks a lot more serviceable than it used to be. Crouching remains wonky. TPV combat remains](https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/f/3/e/f3e7801bf94ce745444449558530d13ae01cfb70_2_690x352.jpeg)
Camera doesn't follow crouching or prone animation I created - Cinematics & Media - Epic Developer Community Forums
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