Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/minetest · GitHub
Por um escritor misterioso
Last updated 07 novembro 2024
Minetest version aa912e90a769e4bb7578b83955389af0892dd361 Active renderer OpenGL 1.4 Irrlicht device X11 Operating system and version Debian 11.8 CPU model Intel(R) Core(TM) Duo CPU T2400 @ 1.83GHz GPU model Intel Corporation Mobile 945G
PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub
This is what trilinear optimisation option in Nvidia CP does : r/pcmasterrace
Glossary:Anisotropic filtering (AF) - PCGamingWiki PCGW - bugs, fixes, crashes, mods, guides and improvements for every PC game
PMREM causes seams on Nvidia GPUs with anisotropic filtering enabled · Issue #17855 · mrdoob/three.js · GitHub
Chapter 20. Fast Third-Order Texture Filtering
Bilinear vs Trilinear vs Anisotropic filtering
Are Bilinear/Trilinear/Anisotropic filtering adjustments the main reason for a higher GPU load? : r/buildapc
Texture filtering regressions (biilinear and trilinear filtering broken, anisotropic filtering results inconsistent depending on GPU) · Issue #14007 · minetest/ minetest · GitHub
GFX (anisotropic filtering?) colorful.
graphics - How do mipmapping, anti-aliasing and anisotropic filtering contribute to rendering quality? - Game Development Stack Exchange
Texture Filter - Picking Pixels - Game Development
Solved) Road Textexture Problem
Anisotropic Filtering in Modern Game Engines, Is 16x AF still considered cheap?
Effects in games: Anisotropic Filtering, SSAO & hair simulation
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