TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub
Por um escritor misterioso
Last updated 16 julho 2024
Describe the bug Ryujinx does not progress beyond 5280 something shaders out of 23345. sometimes it’s 5281, 5287, 5280, 5285, etc. To Reproduce Steps to reproduce the behavior: Download shaders in ryusak Launch ryujinx, then TOTK Stall E
TOTK Shaders always get stuck around 5280/23245 · Issue #69
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub](https://preview.redd.it/so-i-updated-to-the-new-version-of-the-emulator-and-now-i-v0-rqkyxbmqlc2a1.png?width=1274&format=png&auto=webp&s=69b3e29eb243845921123d15fa23ceb0972cbe58)
so, i updated to the new version of the emulator and now i can't
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub](https://preview.redd.it/totk-crashes-everytime-i-enter-the-depths-on-ryujinx-v0-14il5ggxkd6b1.png?width=1920&format=png&auto=webp&s=f28dca47601e20834094313e997dad963c59fa22)
TOTK crashes everytime i enter the depths on Ryujinx : r/Ryujinx
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub](https://user-images.githubusercontent.com/5748239/236203249-caf31072-6640-46fa-aacc-1c45787fda72.png)
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub](https://www.ggrecon.com/media/1w5pm2st/shader-optimization-indicators-in-modern-warfare-2.jpg?mode=crop&width=682&quality=80&format=webp)
How to fix the 'Shaders Optimization Stuck' bug in MW2
My game won't start after downloaded shader cache from ryusak
Kohya, the model training is extremely slow, what could be the
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub](https://preview.redd.it/graphics-rendering-problem-on-totk-v0-ujkq88yanr4b1.jpg?width=2048&format=pjpg&auto=webp&s=dcfacd620ce85d2df5848fd008ab4fdb7b7ae8b6)
Graphics rendering problem on TOTK : r/yuzu
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub](https://user-images.githubusercontent.com/738724/49364122-c224c980-f6e3-11e8-8213-c456c690bc38.png)
Sending >1G from Charlie to Bob fails · Issue #432 · polkadot-js
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub](https://i.redd.it/uf8a47omaksa1.jpg)
Shader Optimization stuck on 2% : r/ModernWarfareII
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub](https://preview.redd.it/so-i-recently-got-yuzu-to-emulate-totk-but-i-have-this-v0-v0t8fp2jydza1.jpg?width=640&crop=smart&auto=webp&s=0b762c101c959d1ed118bc686e082a42ef626173)
So i recently got yuzu to emulate totk, but i have this problem
Stuck on leading data screen · Issue #64 · Ecks1337/RyuSAK · GitHub
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub](https://external-preview.redd.it/0M7MuUORlSYKRY5vfj4xUPD6F6JsZ9ot5n3kpk6e-44.png?format=pjpg&auto=webp&s=17751aea2ef05e09a665133884be09d15065a967)
Free Release] Kext Downloader : r/hackintosh
![TOTK Shaders always get stuck around 5280/23245 · Issue #69 · Ecks1337/RyuSAK · GitHub](https://user-images.githubusercontent.com/1470499/228618894-ae42c198-c0dd-401b-9e9b-fbec2c271490.png)
Huge lag-spike when opening some chests in moog houses · Issue
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