Unreal's Gameplay Ability System is at the heart of Atomic Heart - Unreal Engine

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Last updated 18 fevereiro 2025
Unreal's Gameplay Ability System is at the heart of Atomic Heart - Unreal  Engine
CTO Andrey Dyakov explains how developer Mundfish replaced their bespoke action filters system with GAS and shares how it benefited Atomic Heart’s development.
CTO Andrey Dyakov explains how developer Mundfish replaced their bespoke action filters system with GAS and shares how it benefited Atomic Heart’s development. 
Unreal's Gameplay Ability System is at the heart of Atomic Heart - Unreal  Engine
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Unreal's Gameplay Ability System is at the heart of Atomic Heart - Unreal  Engine
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