How GGWP helped Omeda Studios curb toxicity in Predecessor, case study

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Last updated 26 novembro 2024
How GGWP helped Omeda Studios curb toxicity in Predecessor, case study
Do you want to get the latest gaming industry news straight to your inbox? Sign up for our daily and weekly newsletters here. Omeda Studios had a problem in its triple-A multiplayer online battle arena game Predecessor. And so it turned to AI-powered chat moderation from startup GGWP to curb toxic behavior. And it worked. […]
How GGWP helped Omeda Studios curb toxicity in Predecessor, case study
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How GGWP helped Omeda Studios curb toxicity in Predecessor, case study
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How GGWP helped Omeda Studios curb toxicity in Predecessor, case study
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How GGWP helped Omeda Studios curb toxicity in Predecessor, case study
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How GGWP helped Omeda Studios curb toxicity in Predecessor, case study
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How GGWP helped Omeda Studios curb toxicity in Predecessor, case study
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How GGWP helped Omeda Studios curb toxicity in Predecessor, case study
Dean Takahashi on LinkedIn: How GGWP helped Omeda Studios curb toxicity in Predecessor
How GGWP helped Omeda Studios curb toxicity in Predecessor, case study
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How GGWP helped Omeda Studios curb toxicity in Predecessor, case study
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How GGWP helped Omeda Studios curb toxicity in Predecessor, case study
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How GGWP helped Omeda Studios curb toxicity in Predecessor, case study
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How GGWP helped Omeda Studios curb toxicity in Predecessor, case study
Dean Takahashi on LinkedIn: How GGWP helped Omeda Studios curb toxicity in Predecessor

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