PDF] Gaming in Education: Using Games as a Support Tool to Teach
Por um escritor misterioso
Last updated 17 janeiro 2025
The implementation and use of gaming applications in teaching History, a subject which is mainly concerned about facts, is discussed by highlighting the role games have in education. The use of current and emerging tools in education is becoming a blistering topic among educators and educational institutions. Gaming in education may be viewed as an interference to learning but its role in education is to increase students’ motivation and engagement, to enhance visual skills, to improve students’ interaction and collaboration abilities with their peers and to enable them to apply gaming values in a real-world situation. Educational technology is being used to simplify and improve learning but using technology in education does not directly impact student achievement as the technology tools have to be in line with the curriculum for them to be effective. This paper discusses the implementation and use of gaming applications in teaching History, a subject which is mainly concerned about facts, by highlighting the role games have in education. The design of games such as word search, crossword, jigsaw puzzle, brain teasers and sliding puzzle using an open source tool called ProProfs is also discussed in this paper. Keywords: Achievement, Educational technology, Gaming, Simulations
PDF) Games as education tools
Benefits of Using Board Games in the Classroom
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Cheating in online games - Wikipedia
Gaming in Education: Using Games As A Support Tool To Teach History, PDF, Crossword
PDF) Teacher Support Using Educational Games
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PDF) Giving teachers a toolkit for enhancing their use of Game-Based Learning. in: Connolly, Thomas, Boyle, Liz (Hg.), Proceedings of the 10th European Conference on Games Based Learning. Paisley 2016.
An online game approach for improving students' learning performance in web-based problem-solving activities - ScienceDirect
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