Microsoft Previews New DirectX 12 Features: Raytracing 1.1, Mesh Shader, and More

Por um escritor misterioso
Last updated 04 janeiro 2025
Microsoft Previews New DirectX 12 Features: Raytracing 1.1, Mesh Shader,  and More
Improvements to DirectX 12 have gone live in the latest Windows 10 Insider Preview Build (20H1). Game developers may download the latest shader compiler to test out DirectX Raytracing Tier 1.1, which adds support for extra shaders, adaptive algorithms, and Inline Raytracing. Microsoft says that DXR has already ushered in a “cinematic level of photorealism” […]
Microsoft Previews New DirectX 12 Features: Raytracing 1.1, Mesh Shader,  and More
Direct3D - Wikipedia
Microsoft Previews New DirectX 12 Features: Raytracing 1.1, Mesh Shader,  and More
Microsoft Details DirectX Raytracing Tier 1.1, New DirectX 12
Microsoft Previews New DirectX 12 Features: Raytracing 1.1, Mesh Shader,  and More
DirectX®12 Ultimate - AMD GPUOpen
Microsoft Previews New DirectX 12 Features: Raytracing 1.1, Mesh Shader,  and More
DirectX 12 Ultimate announced: the gold standard for next-gen games
Microsoft Previews New DirectX 12 Features: Raytracing 1.1, Mesh Shader,  and More
DirectX 12 Ultimate Preview Driver Enables DXR 1.1, Mesh Shaders
Microsoft Previews New DirectX 12 Features: Raytracing 1.1, Mesh Shader,  and More
DXR tier 1.1, Mesh Shading and Sampler Feedback Now Available in
Microsoft Previews New DirectX 12 Features: Raytracing 1.1, Mesh Shader,  and More
Microsoft introduces DirectX Raytracing Tier 1.1 with additional
Microsoft Previews New DirectX 12 Features: Raytracing 1.1, Mesh Shader,  and More
Windows 10 Build 19013 Out With New DirectX 12 Features for Insiders
Microsoft Previews New DirectX 12 Features: Raytracing 1.1, Mesh Shader,  and More
AMD RDNA 2 Architecture DirectX 12 Ultimate Support Confirmed

© 2014-2025 radioexcelente.pe. All rights reserved.