Interview With Live A Live Director Takashi Tokita: Why The RPG Classic Took So Long To Leave Japan - GamerBraves
Por um escritor misterioso
Last updated 12 fevereiro 2025
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Live A Live Review - The JRPG Cult Classic is Well A Live - GamerBraves
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LIVE A LIVE How Takashi Tokita Brought the Classic RPG to the West
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Live A Live Review - The JRPG Cult Classic is Well A Live - GamerBraves
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Live A Live': 6 wild facts about Square's obscure gem
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Takashi Tokita, Final Fantasy Wiki
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Live A Live Review - The JRPG Cult Classic is Well A Live - GamerBraves
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New Takashi Tokita interview: Live A Live Remake only happened because Nintendo asked for a rerelease Nintendo - Square Enix
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Live A Live - Behind the 8 Worlds: Interview with Producer Takashi Tokita
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Live A Live Review - The JRPG Cult Classic is Well A Live - GamerBraves
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Live A Live': 6 wild facts about Square's obscure gem
![Interview With Live A Live Director Takashi Tokita: Why The RPG Classic Took So Long To Leave Japan - GamerBraves](https://gamerbraves.sgp1.cdn.digitaloceanspaces.com/2022/07/livealive5.jpg)
Interview With Live A Live Director Takashi Tokita: Why The RPG Classic Took So Long To Leave Japan - GamerBraves
![Interview With Live A Live Director Takashi Tokita: Why The RPG Classic Took So Long To Leave Japan - GamerBraves](https://i.ytimg.com/vi/5eqFic953HQ/maxresdefault.jpg)
LIVE A LIVE - Interview with Tokita-san and Kageyama-san - Nintendo Switch
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Live a Live – 1994 Developer Interviews
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Takashi Tokita: Working on Chrono Trigger was quite a painful experience (because he saw the game as a rival to Live A Live) Square Enix - Retro
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