shader - Unity: Hide material in specific area - Stack Overflow
Por um escritor misterioso
Last updated 18 fevereiro 2025
![shader - Unity: Hide material in specific area - Stack Overflow](https://i.stack.imgur.com/XvC8z.png)
I am making a 3D application for ios and Android.
Each object in the below image has a different material than others.
I want to make the part of object 3 that intersects with object 2 appears an
UnityCsReference/Editor/Mono/SceneView/SceneView.cs at master · Unity-Technologies/UnityCsReference · GitHub
![shader - Unity: Hide material in specific area - Stack Overflow](https://i.stack.imgur.com/az7Fu.jpg)
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![shader - Unity: Hide material in specific area - Stack Overflow](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@8.0/manual/Images/RendererAndMaterialPriority1.png)
Renderer and Material Priority, High Definition RP
![shader - Unity: Hide material in specific area - Stack Overflow](https://i1.wp.com/unity3d.college/wp-content/uploads/2017/07/Unity3D-Blender-Rotation-Fix-Character-Body-Forward-Wrong-X-Set-to-0.jpg?ssl=1)
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