Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
Por um escritor misterioso
Last updated 18 fevereiro 2025
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3 hours ago, cyan0s1s said: RetroShader might be to your liking for G/QZDoom. Didn´t know about it. Its kind of redundant with it being more software like than the actual software source ports, but it has some psx moving polys charm. Thanks!
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Strange texture filtering problem - ZDoom
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Design notes on Eviternity map32: “Anagnorisis” – ukiro's Doom works
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vr/ - Retro Games » Thread #5511563
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Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
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Texture filtering is dog shit. - Duke4.net Forums
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Doom Eternal Flawless Widescreen Fix for 32:9/Surround - Scripts
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Doom Neural Upscale 2X [v 1.0] - Page 17 - WAD Releases
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Do you think GZDoom should have texture filtering on by default
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Classic DOOM Community Thread: That's one doomed space marine
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The gritty VGA look: Why do you like it? - Page 2 - Doom General
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DOOM (2016) - 10 Titan's realm - Codex entry Pinky 2
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Do you think GZDoom should have texture filtering on by default
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Doom Builder Guide #2 – The Basics (UI, geometry, controls, line
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Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
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